![]() ![]() I was in WHITE RUN when the game crashed. Just don't understand how one can look at that gibberish and get that it's mod related.ĪDDED: Ok, I looked at the "spoiler" listing the areas where each reference points to, and that last line is pointing to Kilkreath ruins, which is where the Statue of Meridian is. And, to add to my point above, the chickens aren't any part of any mod, they're part of the vanilla game. Real.geizterfahr: LOL, I know, I was amazed at that too. warning: Assigning None to a non-object variable named "::temp2" byohhousechickenscript.OnCellDetach() - "BYOHHouseChickenScript.psc" Line 17 byohhousechickenscript.IsDead() - "" Line ? error: Unable to call IsDead - no native object bound to the script object, or object is of incorrect type masterambushscript.OnReset() - "masterAmbushScript.psc" Line 38 masterambushscript.EvaluatePackage() - "" Line ? error: Unable to call EvaluatePackage - no native object bound to the script object, or object is of incorrect type masterambushscript.OnReset() - "masterAmbushScript.psc" Line 37 masterambushscript.OnReset() - "masterAmbushScript.psc" Line 36 masterambushscript.SetAV() - "Actor.psc" Line 518 masterambushscript.SetActorValue() - "" Line ? error: Unable to call SetActorValue - no native object bound to the script object, or object is of incorrect type warning: Assigning None to a non-object variable named "::temp0" byohhousechickenscript.OnCellAttach() - "BYOHHouseChickenScript.psc" Line 11 error: Cannot call numChickens() on a None object, aborting function call fxDustDropRandomSCRIPT.OnLoad() - "" Line ? warning: Function fxDustDropRandomSCRIPT.OnLoad in stack frame 0 in stack 786306 doesn't exist in the in-game resource files - using version from save warning: Function fxDustDropRandomSCRIPT.OnLoad in stack frame 0 in stack 793478 doesn't exist in the in-game resource files - using version from save *WM Chinese Assault Rifle - Standalone.Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) *AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp *AnS Wearable Backpacks and Pouches - Ballistic Weave.espĪnS Wearable Backpacks and Pouches - No Crafting Perks.esp Homemaker - Streetlights Use Passive Power.esp Homemaker - Greenhouse and Bunker Disabler.esp ![]() Currently level 30-something so I'm a ways through the game without any problems up until this point. As far as I'm aware, nothing changed between it working and it breaking. ![]() The game was running fine until about 2 days ago when it started crashing and load times went through the roof. \.LGOH\_CreatureItemEffect.OnEffectStart() - "C:\\Users\\Kael\\AppData\\Local\\Temp\\PapyrusTemp\\LGOH\_CreatureItemEffect.psc" Line 18 What in the absolute shit could I possibly have done to create a 20gb log file? I can open the smaller file, and it gives this message about a thousand (that's understating it) times: warning: Assigning None to a non-object variable named "::temp5" The next biggest file is 12.5gb and the smallest is 300mb. It's so big that I can't even load it up in Notepad to see what the problem might be. ![]()
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